Updates Based On Some Feedback


Changes

I originally had a circle shape act as the collider inside the character which made edge's 'slippery', my original intention was to make the player look less strange on slopes but I think that will be resolved using art eventually.

- Changed the player to a box collider

Player Falling was very rapid. The original intention was to create more variance in the jump height which required the acceleration downward to be high when the player wasn't jumping. Gravity now transitions towards a lower gravity scale from a initial very high gravity scale when the jump 'peak' is reached OR the player releases the spacebar. 

- Reduced default gravity

- introduced rapid transition from 'jumping' to 'falling' state

Removed the 'jump que' because it made no sense

Ongoing Updates

Removing slippery slopes

Experimenting with ways of exaggerating variance in jump height that doesn't break the parabolic arc.

Files

Entangled_Movement_Test.zip Play in browser
Nov 28, 2021

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