I Implemented a Bug


Hey to anyone,


I recently updated the demo build version to include a substantial amount of small tweaks to player movement, interactions inputs, and information locations. As per usual a bug slipped through the cracks.. oops.


The short of it is the new holding interact to use a dialogue node can soft lock the grab due to their shared input. I have identified the logic that causes the issue but I am away from my computer for some time and won't be able to upload an update for 2 weeks.


I hope to keep updating it with more major implements, art being the primary change I'm looking at next so follow me here on itch for further updates as they roll out.


Cheers!

Bim

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